Alice Madness Returns Villains

Alice

Mar 08, 2011  The first gameplay trailer for American McGee's spooky sequel. Alice: Madness Returns, a sequel to American McGee's Alice designed with the same dark style of the original, but now featuring.

Gaming visionary American McGee returns to Wonderland as EA and Spicy Horse Games announce Alice: Madness Returns, the dark and deranged sequel to the year 2000 PC hit, American McGee’s Alice. Designed with the same dark style of the original, but now featuring entirely new visuals, story and game design, Alice: Madness Returns is a fun and addictive action adventure set to release on PC, the PlayStation 3 computer entertainment system and the Xbox 360 video game and entertainment system. The game follows Alice on a journey through a wildly corrupted and shattered Wonderland to uncover the truth behind her haunted past and tortured psyche. In this journey, players will romp through highly-detailed elaborate worlds, encounter a cast of off-beat characters and engage in epic battles with deadly weapons and sinister villains.

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“Alice is a classic fiction, infinitely rich with memorable characters, places and experiences. Our approach to Alice: Madness Returns takes this colorful world and reinvents it with psychotic personalities and pervasive insanity” said American McGee, Spicy Horse Games Co-Founder and Senior Creative Director. “We can’t wait to share our vision with Alice in Wonderland fans and gamers around the world.”

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Alice: Madness Returnstakes place 10 years after the conclusion of the original game, with Alice struggling to recover from the emotional trauma of losing her entire family in a fatal fire. After spending a decade institutionalized in an insane asylum, she is finally released to the care of a psychiatrist who just may be able to help her conquer the nightmarish hallucinations that still haunt her. Alice embarks on a mission to root out the true cause of her family’s mysterious death, jumping from a gloomy and stark London to a rich and provocative Wonderland.

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“In 2000, we launched a cult hit on the PC with American McGee’s Alice. Ten years later, I’m pleased to announce American is back on board leading the top-rate talent at Spicy Horse Games to create this sequel,” said David DeMartini, Senior Vice President and General Manager of EA Partners. “The Alice in Wonderland fiction continues to be a fan favorite all over the world. We can’t wait for them to experience the next chapter with Alice: Madness Returns.”

Alice: Madness Returns will be available in 2011 for the PC, PlayStation 3 and Xbox 360.

For more information on Alice: Madness Returns, please visit the Official Website.

Alice Madness Returns Villains

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  • The end of the Executioner chase where Alice runs into a clearing, finds and eats the 'Eat Me' cake. The Executioner runs in, ready to attack, then Alice grows to massive size. Cue an Oh, Crap! from the Executioner who drops his scythe (and his jaw.) before he meets the underside of Alice's shoe. You are then given a tutorial on playing as Gigantic Alice. Unlike previous tutorials, the drawing of Alice is now large enough to have a face. A very bright happy face.
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  • After the introductory part of Deluded Depths, Alice and the Mock Turtle are attacked by sharks and Alice gives her snark a workout.
    Mock Turtle: Confounded beasts, they want my ship!
    Alice: I think you're more to their taste.
    Mock Turtle: Never! We're almost relatives!
    Alice: You're related to soup, Admiral.
  • This exchange, mainly due to Carpenter's motor-mouthed response:
    Carpenter (to Alice): You need to deal with these sailors. It's your time.
    Walrus: Time? Time? The time has come to talk of ships and, and, and vegetables and royalty and, and, and whether pigs have wings...and so on.
    Carpenter: Enough of that, Walrus. Youstartwailingabouttherebeingtoomuchsandonthebeach, I'llhaveyourblubberforbreakfast!
  • Alice summarizing the Carpenter's Oyster Show, just before everything goes wrong in a most disturbing fashion.
    Carpenter: Ladies and Gentlemen! Welcome to the SHOOOOOOOOOWWWWWW!
    *Oyster girls run up on the stage and start dancing as the Carpenter sits next to Alice*
    Alice:Rather bizarre show...
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  • Whenever Alice interacts with the Hatter... while wearing the Hattress Dress. Seeing the reassembled Hatter leaping from factory to factory with a tiny female version of himself clinging to his back is equal parts funny and adorable.
  • The first 'boss' fight with the March Hare and the Dormouse can give a few laughs and/or aggravation to the player. Alice, and even the player, is prepared for their first boss fight with a big mechanical monster, but immediately, a giant tea pot falls on them and knocks them out completely. The way they fall out is comical at best.
  • It's subtle, and you almost have to be listening for it, but when Alice smashes the first of the Queen's hearts when she's Giant, you can hear the Queen say 'It's only a flesh wound.'
  • Alice saying 'booop' whenever she successfully shoots a time-switch.
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  • When you recover the Mad Hatter's arms and legs, a group of mechanical arms put him back together. And when they place upon him his hat, one hand pats the top of it gently.
  • Some of the wrong answers to Radula Room riddles can be funny on their own.
    • King's cloak, priest's cassock, lady's wrap, judge's robe all hang by me. What am I?
      London Gibblet or Lord High Executioner
    • What warms like the summer sun, heats like a blazing fire, and yet does not burn?
      Molten Lava
    • I talk, but I do not speak my mind. What am I?
      A politician.
    • What always runs but never walks, often murmurs, never talks, has a bed but never sleeps, has a mouth but never eats?
      A suicidal insomniac.
    • Feed me I live; Give me a Drink and I die.
      An Alcoholic.
  • While the interlude where Alice relives her experiences in the insane asylum is primarily terrifying, there is a moment of hilarity when she encounters Tweedledee and Tweedeledum (and, thanks to the Mind Screw nature of this sequence, their orderly counterparts in the real world):
    Tweedledee: I know...
    Tweedeldum: Which way's up and which way's down?
    Tweedledee: I was going to say...
    Tweedeldum: Your prayers?
    Tweedledee: Don't interrupt. If I can't...
    Tweedeldum: Go to the lavatory?
    Tweedledee: Maddening...
    Tweedeldum: Yes you are. But what am I?
    Tweedledee: I'll give you...
    Tweedeldum: A present? You shouldn't. I've nothing for you.
    [...]
    Tweedeledum: I defer to your enormouse arse, Your Worship.

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