A selection of some of the game projects that I've worked on.
'Little China Doll: How Shiny Horse Imagined Alice: Madness Returns'. Rock, Paper, Shotgun. This article is or was the subject of a Wiki Education Foundation-supported course assignment, between 11 January 2019 and 20 April 2019. Jul 16, 2011 A complete collection of all spoken dialogue by Bumby (Alistair McGowan) from Alice: Madness Returns, including lines from cutscenes, cinematic sequences, and unused content.
For Alice: Madness Returns on the PlayStation 3, a GameFAQs message board topic titled 'Not understanding the story (SPOILERS)'.

MONUMENT VALLEY
Monument Valley is an illusory adventure of architecture and forgiveness, for iOS and Android devices. It won an Apple Design Award and two Unity Awards.
I was the lead designer and one of the artists on this project, made at ustwo.
Alice Madness Returns Plot Online
'Monument Valley is the most elegant game I've ever played. Every aspect--the presentation, the puzzles, the UI--amazingly elegant! Play it!' -Tim Schafer
STUDIO | ustwo |
MY ROLE | Lead Designer, Artist |
Platforms | iOS / Android |
Release | 2014 |
ALICE: MADNESS RETURNS
Alice: Madness Returns is a gothic horror adventure game, a sequel to the acclaimed American McGee's Alice.I spent three years as Art Director at Spicy Horse in Shanghai, leading a team of talented artists in creatingthe characters, environments, special effects and other visual assets for the game.
The game was awarded 'Best Graphics, Artistic' by GameSpot in 2011.
STUDIO | Spicy Horse |
MY ROLE | Art Director |
Platforms | PS3 / Xbox 360 / PC |
Release | 2011 |
HACKYCAT
Hackycat is my first game as an independent, solo developer. It's a little game about keeping cats in the air. With your feet.
MY ROLE | Code, art, animation |
Platforms | iPhone, iPad & iPod Touch |
Release | Soon! |