Did you play the game 'Alice Madness Returns'? Than you probably recognize this Preset! Blackhaired and green eyed beauty! This mod adds a RaceMenu preset that makes your character look like Alice from the game! There are three versions of this preset. 1st version has straight hair and looks more like the game version.
- Welcome to the Alice: Madness Returns FAQ. After eleven long years, fans of American McGee's Alice finally get the chance to return to Wonderland! Since we last saw Alice, she's grown up, left Rutledge Asylum and is currently living in London under the care of Dr.
- Alice, with Vorpal Blade in hand, strives to save Wonderland and her own sanity. In Alice: Madness Returns, she has left the asylum but now living in a London orphanage under the care of psychiatrist Dr. However, lingering suspicions about the fire send her on another trip into Wonderland to uncover the truth, and darker secrets around her.
The original American McGee's Alice found its home exclusively on the PC, with the planned PlayStation 2 port canned while still in development. The sequel may well be a day one multi-platform release, but that certainly doesn't stop it from headlining its most advanced graphical features solely on PC.
A look at our 720p console and PC comparison video reveals a variety of enhancements over the Xbox 360 and PlayStation 3 versions of the game. While there are still plentiful examples of low-quality artwork to be found throughout, additional higher resolution texture maps and water surface effects are deployed. Complementing this is the inclusion of a camera-based motion blur, along with a greater number of light sources present on screen at any one time, helping to give further depth to the scene. Image quality also gets a boost in the form of high levels of multi-sampling anti-aliasing, although direct comparisons with the PS3 version simply serve to highlight how good the MLAA implementation is.
The main talking point however, is the integration of NVIDIA's PhysX technology into the game. Available to those using NVIDIA cards exclusively, it offloads many complex physics calculations onto the GPU, allowing for a variety of enhanced effects.
Alice Madness Returns Art
On the most basic level, PhysX allows for more realistic collisions between smoke and particle effects: whether that's from the clouds puffing out from Alice's pepper grinder gun, or from the butterflies that surround her as she jumps and glides through the environment. Alice's hair in particular is outstanding; the way it is animated and how it flows and moves about in the breeze are particularly impressive - it's perhaps the most convincing hair animation we've seen in any game for a long time (this element is also present in the console versions).
Beyond that, the use of PhysX acts as a way of tangibly connecting the various elements of the game world together in a much more realistic manner. Fluids such as the goop surrounding various enemies, for example, don't just appear, but interact believably with the environment. However this is perhaps a touch over-engineered for the small purpose it plays throughout the game, and in some places, it also doesn't quite fit in with the rest of the effects work.
Given the simplicity of the art and dated nature of the visuals, most people with a decent gaming PC would expect to run the game with all its added benefits at 720p60, largely without issue - we certainly did that with our i5 and GTX 460 set-up, which was a significant step up from the mostly 30FPS experience provided by the consoles. However, we found that stable 1080p performance on this set-up wasn't possible; we only managed a variable 30FPS baseline frame rate at best, a bit of a disappointment since the game doesn't seem to be that technically taxing in general.
For those looking to achieve 60FPS performance regardless of resolution, some additional tinkering is required that goes beyond the in-game menu settings. When we first booted the game up in 720p we were graced with a less than impressive capped 30FPS update, identical to console. The solution: a quick change to the Alice Engine.ini file (specifically 'MaxSmoothedFrameRate') from 30 to 60 unlocks the frame-rate cap, thus allowing the engine to render as many frames as your hardware configuration can keep up with. Quite why this wasn't incorporated into the graphical options is a bit of a mystery, as it makes a big difference to the way the game plays and in many ways, a higher temporal resolution is more important than the amount of pixels on the screen.


In terms of getting the very best image quality possible, the benefits of running in 1080p are obvious - everything looks noticeably sharper and subtle details are really brought out of the artwork. However, compared to visually more complex titles, the jump in resolution doesn't really translate into gains elsewhere with regards to the look of the game. Much of the core art does seem to look rather unsophisticated and increasing resolution doesn't help there.
Overall, Alice: Madness Returns is a little hit-and-miss from a technical perspective, but the game is also highly imaginative in terms of its artistic style, which draws you into the experience, making you eager to see what's coming next. The game design comes across as a little simplistic, and the visuals are more than a touch dated compared to other games powered by the Unreal Engine 3 - some of the low-res artwork can look a touch unsightly at times. For those who enjoyed the original and for newcomers looking for something a little different, Alice delivers some enjoyable platforming, but in terms of the game design, you can't help but feel that this is a big game with its best ideas spread out too thinly.
Across all formats, there's no doubt that the PC version is the most polished of the three, regardless of whether or not you have access to the exclusive NVIDIA PhysX features. In terms of the consoles, while both versions do come recommended, the final nod goes to the 360. MLAA may well give an image quality boost to the PS3 version, but owing to the nature of the art itself, the lack of edge-smoothing on the 360 game isn't that much of an issue. Similarly, while welcome, the Xbox's plus points - texture and effects improvements - aren't significant enough to weigh into any purchasing decision. However, performance is the key difference here, and that's where the Xbox 360 provides an advantage that translates into a tangibly more consistent gameplay experience.
Article by David Bierton.
http://tvtropes.org/pmwiki/pmwiki.php/Fridge/AliceMadnessReturns
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Alice Madness Returns Artwork
- You'll probably scratch your head in bewilderment the first time you try to jump over a column of fire and get scorched to high hell. However, Alice was in a house fire and got burned badly. She'd know how Convection Schmonvection works and Wonderland reflects that.
- You might wonder why the Hatter is so mad as to force a tea party when his realm is falling to pieces around him. Then you might rememeber Jabberwock's accusations against Alice in the first game, and it makes more sense.
- Then there's the fact that the game dodges giving you a proper boss fight until the end. When you realize the game's arc words are 'What have you done?' and the answer is 'Nothing at all against the man that raped your sister, killed your family and pimps your bedmates' it begins to make sense. Alice finally gets a boss fight against the Dollmaker around the same time she actually physically stands up to and defeats its counterpart (Bumby). While all of the first game and most of the second take place in her mind as she battles demons of her own devising, this represents the first time we see Alice's determination and confidence from Wonderland bleed over into London. And bleed over it does, into Londonland. It's actually a fairly optimistic ending.
- It may take a playthrough or two, but sharp-eyed players may notice that landscapes in the Victorian 'real world' seem to inspire the landscapes of Wonderland, some subtley, others blatantly: the horizon of smog-belching factory chimneys (as seen from the top of Nurse Witless' house) inspires the Mad Hatter's Domain; the ice-cold warehouse inspires Tundraful; the docks are a pretty obvious influence on the Deluded Depths, with the Mangled Mermaid's prostitutes becoming the dancers at the Carpenter's Theatre; Radcliffe's oriental themed house is downright blatant in shaping the Mysterious East; the police station almost automatically gives way to the dungeons of the Red Queen's palace. Of course, the last few levels surprise the player by reversing the whole equation; after being transformed into a doll in the Dollmaker's lair, Alice awakens to find herself right outside Dr Bumby's house, which inspired the Dollhouse. But, an interesting thing to notice is that Vale of Tears has no real equivalent in the real world; it's part of the original Wonderland, mostly uncorrupted by the Ruin and Dr Bumby's brainwashing, at least until it becomes the Vale of Doom... and fittingly, when Alice finally destroys the Dollmaker and kills Bumby, the landscape of the Vale of Tears dominates the merged Wonderland and London.
- The visual difference between Reality Alice and Wonderland Alice may initially be of how she chooses to perceive herself as, but in the case of her hair, once you've gone through the Madness Returns storybook prequel it reveals what happened to her hair anyway.
- The reason the Big Bad manifests itself as a train; it's actually a train of thought, specifically the one Dr. Bumby's implanting in Alice's head to Mind Wipe her and turn her into his corrupt whore.
- Why the Jabberwock isn't back for this game unlike the Queen? Because the Train made his presence useless, just like in the Queen's case.
- The reason why the Queen is back despite The Dollmaker taking her role is because she doesn't represent Alice's madness but her repressed memories about Lizzie's rape and murder, which explains why Alice calls her '[her] Lizzie'. It would explain why she hates The Dollmaker: he's the man that killed the original Lizzie.
- Also, the Train is trying to destroy Alice's memories of the fire. As it represents her guilt about the fire, the Jabberwock might have been killed by the Train before the game began.
- On this point, the Jabberwock is dead before the train is 'built' in the Hatter's Domain, but the train's influence is felt before that, and the Mock Turtle went to sea before the game begins, but after the train replaced his. This may lead to another point of Fridge Brilliance: that the train was not spawned by something in Alice's mind.
- In one of the first three trailers, Alice is talking to Dr. Bumby, and he says 'Alice, tell me of your Wonderland.' and then she opens her mouth and blood and teeth fall out. In dream interpretation, your teeth falling out indicate that the words you're saying should have stayed in your mouth.
- The black sludge of the Ruined enemies and the Dollmaker could actually be coal tar: it can burn Alice, hardens in a brittle substance when the enemies are killed and it's related to trains... and the story does take place in Industrial Revolution London.
- It is hinted to be at least partially inspired by the flammable chemicals used in her father's photography, but it is more likely something a train would spew.
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- The reason why the Queen is back despite The Dollmaker taking her role is because she doesn't represent Alice's madness but her repressed memories about Lizzie's rape and murder, which explains why Alice calls her '[her] Lizzie'. It would explain why she hates The Dollmaker: he's the man that killed the original Lizzie.
- May also double as something of a Shout-Out. The Hattress outfit, one of the DLC dresses, is the only outfit where Alice has short hair. Why? Because in the original book, the first thing the Mad Hatter says to Alice is 'Your hair wants cutting.'
- In Queensland, Alice's memories about Lizzie start to focus more and more about an squicky suitor. The Queen holds those memories now and wants Alice to realize the truth about her therapist.
- Queensland in the first game was a sprawling nightmare, covered in the fleshy growths of the Queen. In this game, Queensland has become a decaying wasteland full of dead Card soldiers, and the only part close to its old self is in a relatively small area where the Queen herself is residing. It reflects how close Bumby had gotten to making Alice forget about her past, with her memories of noticing Bumby visiting her sister being pushed further down into her mind. That's why the Queen is so insistent about Alice waking up and to actually look at what's around her, as both Alice and the Queen are far too close to being mentally dominated for good.
- Everything happening in Alice's head is a physical interpretation of all the mental instability occurring in the real world. For instance, the Dollmaker aka Wonderland Bumby kidnaps children and perverts them into dolls, things to be played with. In the real world, Bumby brainwashed children into prostitutes - things to be played with.
- May be reading too much into things, but the Geisha statues in Chapter 3 begin as beautiful topless women in sultry poses and crying. That they're crying blood (just like the previous Alice statues) does a damn good job of keeping the player from seeing them as sexy. Fast forward into a later part of the chapter and the statues now sport ant heads. They may still be weeping for all we know, but there's no way to tell and there's no way for them to express their own desperation. Which is exactly what Dr. Bumbly wants in his children. Exposed nubile nymphs who can't go screaming to the police about what he's doing. This is also the chapter where the Caterpillar very pointedly tells Alice that no she doesn't know what's real and 'You let others tell you what isn't!'
- Radcliffe's narration during the Scroll of Destiny segments in Chapter 3 makes it clear that the wasps' cruel treatment of the ants is supposed to be a metaphor for British Colonialism. One term for British people, or people of British ancestry, is White Anglo-Saxon Protestant, or WASP.
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- It may take a moment to realise, but the children in Dr Bumby's Home For Wayward Children seem to be wearing bibs or aprons in the first London scene. Then you learn what they are. And then you never look at the level the same way. It's so obvious, in hindsight.
- And while they might seem to be identification plaques so an uncaring guardian doesn't need to learn names, pay attention. There are several with the same number. Even close together, like they wanted you to notice.
- In a similar vein, you know those plaques that people hang on their walls to bring comfort? The typical message on those is 'Home Sweet Home' or a similar sentiment. There are two at Houndsditch, but one says 'Home Safe Home' (which may be true, if only relative to the outside world) and, more disturbingly given what we learn, 'EARN YOUR KEEP'. Brrr.
- A bunch of kids in a sidestreet actually discuss their 'work' quite directly and chat about Alice's place in it, yet manage to make it not too obvious for those that don't yet know the twist:
Child A: She ever work?Child A: Too good for company? She don't get close.Child A: Who likes it then?- There is also the pimp in the first London that is trying to encourage her to join his group of whores, hinting on what the local people think she's meant to become.
Jack Splatter: You could make someone happy. Save the world... 10 minutes a time. - The shrinking violets have hands that seem to grope Alice when she gets in them.
- Granted, they also heal Alice while she's in them. A positive thing, so perhaps the violets represent positive physical contact, something Alice would have had little to none of. Even from family, given the time period. Humans are wired to be touched, and Alice is almost certainly touch starved. These violets might be an outlet for those feelings. After all, corrupted and rotten as it is, Wonderland was her dream world once.
- In the final chapter, it's increasingly difficult to tell just how much of it is happening in reality and how much is just in Alice's head, right up to the end where Alice seems to transform into her Wonderland self, pushes Bumby in front of an oncoming train, and steps out of the railway station to find London merged with a happier, cheerier Wonderland. For all we know, the entire final act may just be a fantasy, as Alice has finally lost all grip on reality, unable to ever leave Wonderland..
- In the earlier parts of the game Alice demonstrates a noted apathy towards the suffering of others in Wonderland, making her a bit of a jerkass hero. Much as she blocked out the suffering of her sister and did nothing to stop the suffering of the brainwashed children around her. As with all of Wonderland, her attitudes have a definite Reality Subtext.
- 'Lost? Shrink to reveal hidden paths.' Shrink. As in, therapy. Get it now?
- Notice how every time Alice goes down a slide, things seem to take a turn for the worst? Insanity is a Slippery Slope, as they say.
- The Dollmaker, in its entirety. Its hands constantly make lewd, innuenduous gestures; its attacks include slapping and pinching Alice and in order to defeat the Dollmaker properly, Alice has to hurt its tongue... its long tongue made out of black, slimy, oozing ruin. Linger on that last one for as long as you think you can without feeling physically sick by the possible implications...